import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm1-23", localId: 23, // Card informations name: { en: "Torkoal", fr: "Chartor", }, hp: 110, type: [ Type.FIRE, ], dexId: 324, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm1/23/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm1/23/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm1/23/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm1/23/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 24, name: "sui" }, attacks: [{ cost: [ Type.FIRE ], name: { en: "Singe", fr: "Roussi", }, text: { en: "Your opponent's Active Pokémon is now Burned.", fr: "Le Pokémon Actif de votre adversaire est maintenant Brûlé.", }, },{ cost: [ Type.FIRE, Type.COLORLESS ], name: { en: "Body Slam", fr: "Plaquage", }, text: { en: "Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.", fr: "Lancez une pièce. Si c’est face, le Pokémon Actif de votre adversaire est maintenant Paralysé.", }, damage: 50 }], weaknesses: [{ type: Type.WATER, value: "×2" }], retreat: 3, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Sun & Moon", code: "sm1" } } export default card