import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm1-95", localId: 95, // Card informations name: { en: "Dragonair", fr: "Draco", }, hp: 90, type: [ Type.DRAGON, ], dexId: 148, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm1/95/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm1/95/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm1/95/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm1/95/high.png", }, }, evolveFrom: { en: "Dratini", fr: "Minidraco", }, tags: [ Tag.STAGE1, ], illustrator: { id: 138, name: "hatachu" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Dragon's Wish", fr: "Souhait du Dragon", }, text: { en: "During your next turn, you may attach any number of Energy cards from your hand to your Pokémon.", fr: "Pendant votre prochain tour, vous pouvez attacher autant de cartes Énergie que vous voulez de votre main à vos Pokémon.", }, },{ cost: [ Type.GRASS, Type.LIGHTNING, Type.COLORLESS ], name: { en: "Tail Smack", fr: "Coup de Queue", }, damage: 60 }], weaknesses: [{ type: Type.FAIRY, value: "×2" }], retreat: 2, rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Sun & Moon", code: "sm1" } } export default card