import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm12-89", localId: 89, // Card informations name: { en: "Golett", fr: "Gringolem", }, hp: 90, type: [ Type.PSYCHIC, ], dexId: 622, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm12/89/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm12/89/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm12/89/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm12/89/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 49, name: "Shigenori Negishi" }, attacks: [{ cost: [ Type.PSYCHIC ], name: { en: "Return", fr: "Retour", }, text: { en: "You may draw cards until you have 5 cards in your hand.", fr: "Vous pouvez piocher des cartes jusqu’à ce que vous ayez 5 cartes en main.", }, damage: 10 }], weaknesses: [{ type: Type.DARKNESS, value: "×2" }], resistances: [{ type: Type.FIGHTING, value: "-20" }], retreat: 3, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Cosmic Eclipse", code: "sm12" } } export default card