import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm2-107", localId: 107, // Card informations name: { en: "Patrat", fr: "Ratentif", }, hp: 60, type: [ Type.COLORLESS, ], dexId: 504, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm2/107/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm2/107/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm2/107/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm2/107/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 6, name: "Ayaka Yoshida" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Glance", fr: "Coup d’Œil", }, text: { en: "Look at the top card of your opponent's deck.", fr: "Regardez la carte du dessus du deck de votre adversaire.", }, },{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Tackle", fr: "Charge", }, damage: 20 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], retreat: 1, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Guardians Rising", code: "sm2" } } export default card