import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm2-123", localId: 123, // Card informations name: { en: "Energy Recycler", fr: "Recycleur d’Énergie", }, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm2/123/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm2/123/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm2/123/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm2/123/high.png", }, }, evolveFrom: {}, tags: [ Tag.ITEM, ], illustrator: { id: 13, name: "Toyste Beach" }, attacks: [{ name: {}, text: { fr: "Mélangez 5 cartes Énergie de base de votre pile de défausse avec votre deck.", }, }], rarity: Rarity.Uncommon, category: Category.TRAINER, set: { name: "Guardians Rising", code: "sm2" } } export default card