import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm2-167", localId: 167, // Card informations name: { en: "Grass Energy", fr: "Énergie Grass de base", }, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm2/167/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm2/167/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm2/167/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm2/167/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASICENERGY, Tag.BASIC, ], rarity: Rarity.Rare, category: Category.ENERGY, set: { name: "Guardians Rising", code: "sm2" } } export default card