import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm2-2", localId: 2, // Card informations name: { en: "Weepinbell", fr: "Boustiflor", }, hp: 80, type: [ Type.GRASS, ], dexId: 70, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm2/2/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm2/2/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm2/2/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm2/2/high.png", }, }, evolveFrom: { en: "Bellsprout", fr: "Chétiflor", }, tags: [ Tag.STAGE1, ], illustrator: { id: 59, name: "Mina Nakai" }, attacks: [{ cost: [ Type.GRASS, Type.COLORLESS ], name: { en: "Muddy Acid", fr: "Acide Trouble", }, text: { en: "Flip a coin. If heads, discard an Energy from your opponent's Active Pokémon.", fr: "Lancez une pièce. Si c’est face, défaussez une Énergie du Pokémon Actif de votre adversaire.", }, damage: 40 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 2, rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Guardians Rising", code: "sm2" } } export default card