import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm2-28", localId: 28, // Card informations name: { en: "Sharpedo", fr: "Sharpedo", }, hp: 90, type: [ Type.WATER, ], dexId: 319, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm2/28/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm2/28/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm2/28/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm2/28/high.png", }, }, evolveFrom: { en: "Carvanha", fr: "Carvanha", }, tags: [ Tag.STAGE1, ], illustrator: { id: 4, name: "5ban Graphics" }, attacks: [{ cost: [ Type.WATER, Type.COLORLESS ], name: { en: "Jet Headbutt", fr: "Bélier Volant", }, damage: 70 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Guardians Rising", code: "sm2" } } export default card