import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm2-29", localId: 29, // Card informations name: { en: "Wailmer", fr: "Wailmer", }, hp: 120, type: [ Type.WATER, ], dexId: 320, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm2/29/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm2/29/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm2/29/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm2/29/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 37, name: "Miki Tanaka" }, attacks: [{ cost: [ Type.WATER, Type.COLORLESS ], name: { en: "Splash", fr: "Trempette", }, damage: 20 },{ cost: [ Type.WATER, Type.WATER, Type.WATER, Type.COLORLESS ], name: { en: "Surf", fr: "Surf", }, damage: 70 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], retreat: 3, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Guardians Rising", code: "sm2" } } export default card