import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm2-39", localId: 39, // Card informations name: { en: "Mareanie", fr: "Vorastérie", }, hp: 60, type: [ Type.WATER, ], dexId: 747, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm2/39/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm2/39/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm2/39/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm2/39/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 19, name: "Shin Nagasawa" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Bail Out", fr: "Renflouage", }, text: { en: "Put a Pokémon from your discard pile into your hand.", fr: "Ajoutez un Pokémon de votre pile de défausse à votre main.", }, },{ cost: [ Type.WATER ], name: { en: "Rain Splash", fr: "Pluie Éclaboussante", }, damage: 10 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], retreat: 1, rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Guardians Rising", code: "sm2" } } export default card