import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm2-63", localId: 63, // Card informations name: { en: "Machop", fr: "Machoc", }, hp: 60, type: [ Type.FIGHTING, ], dexId: 66, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm2/63/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm2/63/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm2/63/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm2/63/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 8, name: "Masakazu Fukuda" }, attacks: [{ cost: [ Type.FIGHTING, Type.COLORLESS ], name: { en: "Dynamic Chop", fr: "Coupe Dynamique", }, damage: 50 }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], retreat: 2, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Guardians Rising", code: "sm2" } } export default card