import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm2-69", localId: 69, // Card informations name: { en: "Nosepass", fr: "Tarinor", }, hp: 80, type: [ Type.FIGHTING, ], dexId: 299, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm2/69/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm2/69/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm2/69/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm2/69/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 18, name: "Tomokazu Komiya" }, attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Ram", fr: "Collision", }, damage: 20 },{ cost: [ Type.FIGHTING, Type.COLORLESS, Type.COLORLESS ], name: { en: "Rising Lunge", fr: "Botte Secrète", }, text: { en: "Flip a coin. If heads, this attack does 30 more damage.", fr: "Lancez une pièce. Si c’est face, cette attaque inflige 30 dégâts supplémentaires.", }, damage: 30 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], retreat: 3, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Guardians Rising", code: "sm2" } } export default card