import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm2-99", localId: 99, // Card informations name: { en: "Hakamo-o", fr: "Écaïd", }, hp: 90, type: [ Type.DRAGON, ], dexId: 783, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm2/99/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm2/99/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm2/99/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm2/99/high.png", }, }, evolveFrom: { en: "Jangmo-o", fr: "Bébécaille", }, tags: [ Tag.STAGE1, ], illustrator: { id: 19, name: "Shin Nagasawa" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Headbutt", fr: "Coup d’Boule", }, damage: 30 },{ cost: [ Type.LIGHTNING, Type.FIGHTING, Type.COLORLESS ], name: { en: "Dragon Claw", fr: "Dracogriffe", }, damage: 80 }], weaknesses: [{ type: Type.FAIRY, value: "×2" }], retreat: 2, rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Guardians Rising", code: "sm2" } } export default card