import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm3-9", localId: 9, // Card informations name: { en: "Ledyba", fr: "Coxy", }, hp: 60, type: [ Type.GRASS, ], dexId: 165, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm3/9/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm3/9/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm3/9/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm3/9/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 6, name: "Ayaka Yoshida" }, attacks: [{ cost: [ Type.GRASS ], name: { en: "Agility", fr: "Hâte", }, text: { en: "Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.", fr: "Lancez une pièce. Si c’est face, évitez tous les effets d’attaques, y compris les dégâts, infligés à ce Pokémon pendant le prochain tour de votre adversaire.", }, damage: 10 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 1, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Burning Shadows", code: "sm3" } } export default card