import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm4-4", localId: 4, // Card informations name: { en: "Exeggcute", fr: "Noeunoeuf", }, hp: 50, type: [ Type.GRASS, ], dexId: 102, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm4/4/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm4/4/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm4/4/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm4/4/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 10, name: "Kouki Saitou" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Hypnosis", fr: "Hypnose", }, text: { en: "Your opponent's Active Pokémon is now Asleep.", fr: "Le Pokémon Actif de votre adversaire est maintenant Endormi.", }, },{ cost: [ Type.GRASS ], name: { en: "Ram", fr: "Collision", }, damage: 10 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 1, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Crimson Invasion", code: "sm4" } } export default card