import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm4-52", localId: 52, // Card informations name: { en: "Cubone", fr: "Osselait", }, hp: 70, type: [ Type.FIGHTING, ], dexId: 104, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm4/52/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm4/52/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm4/52/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm4/52/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 24, name: "sui" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Leer", fr: "Groz’Yeux", }, text: { en: "Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.", fr: "Lancez une pièce. Si c’est face, le Pokémon Actif de votre adversaire est maintenant Paralysé.", }, },{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Headbutt", fr: "Coup d’Boule", }, damage: 20 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], retreat: 2, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Crimson Invasion", code: "sm4" } } export default card