import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm4-65", localId: 65, // Card informations name: { en: "Aron", fr: "Galekid", }, hp: 60, type: [ Type.METAL, ], dexId: 304, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm4/65/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm4/65/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm4/65/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm4/65/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 20, name: "TOKIYA" }, attacks: [{ cost: [ Type.METAL ], name: { en: "Tackle", fr: "Charge", }, damage: 10 },{ cost: [ Type.METAL, Type.COLORLESS, Type.COLORLESS ], name: { en: "Metal Claw", fr: "Griffe Acier", }, damage: 30 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], resistances: [{ type: Type.PSYCHIC, value: "-20" }], retreat: 1, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Crimson Invasion", code: "sm4" } } export default card