import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm4-8", localId: 8, // Card informations name: { en: "Shelmet", fr: "Escargaume", }, hp: 60, type: [ Type.GRASS, ], dexId: 616, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm4/8/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm4/8/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm4/8/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm4/8/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 35, name: "OOYAMA" }, attacks: [{ cost: [ Type.GRASS ], name: { en: "Absorb", fr: "Vol-Vie", }, text: { en: "Heal 10 damage from this Pokémon.", fr: "Soignez 10 dégâts à ce Pokémon.", }, damage: 10 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 3, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Crimson Invasion", code: "sm4" } } export default card