import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm4-9", localId: 9, // Card informations name: { en: "Accelgor", fr: "Limaspeed", }, hp: 90, type: [ Type.GRASS, ], dexId: 617, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm4/9/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm4/9/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm4/9/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm4/9/high.png", }, }, evolveFrom: { en: "Shelmet", fr: "Escargaume", }, tags: [ Tag.STAGE1, ], illustrator: { id: 61, name: "tetsuya koizumi" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Recover", fr: "Soin", }, text: { en: "Discard an Energy from this Pokémon and heal all damage from it.", fr: "Défaussez une Énergie attachée à ce Pokémon et soignez tous les dégâts de ce Pokémon.", }, },{ cost: [ Type.GRASS, Type.COLORLESS ], name: { en: "Speed Attack", fr: "Attaque Rapide", }, damage: 70 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 1, rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Crimson Invasion", code: "sm4" } } export default card