import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "swsh1-13", localId: 13, // Card informations name: { en: "Thwackey", fr: "Badabouin", }, hp: 100, type: [ Type.GRASS, ], image: { low: { en: "https://assets.tcgdex.net/en/swsh/swsh1/13/low.png", fr: "https://assets.tcgdex.net/fr/swsh/swsh1/13/low.png", } }, evolveFrom: { en: "Grookey", fr: "Ouistempo", }, evolveTo: [{ en: "Rillaboom", fr: "Gorythmic", }], tags: [ Tag.STAGE1, ], illustrator: { id: 22, name: "Akira Komayama" }, attacks: [{ cost: [ Type.GRASS, Type.COLORLESS ], name: { en: "Beat", fr: "Bataille", }, damage: 30 },{ cost: [ Type.GRASS, Type.GRASS, Type.COLORLESS ], name: { en: "Ambush", fr: "Embuscade", }, text: { en: "Flip a coin. If heads, this attack does 30 more damage.", fr: "Lancez une pièce. Si c’est face, cette attaque inflige 30 dégâts supplémentaires.", }, damage: "50+" }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 2, rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Sword & Shield", code: "swsh1" } } export default card