import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "swsh1-136", localId: 136, // Card informations name: { en: "Cufant", fr: "Charibari", }, hp: 100, type: [ Type.METAL, ], image: { low: { en: "https://assets.tcgdex.net/en/swsh/swsh1/136/low.png", fr: "https://assets.tcgdex.net/fr/swsh/swsh1/136/low.png", } }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 29, name: "kirisAki" }, attacks: [{ cost: [ Type.METAL, Type.METAL ], name: { en: "Stomp", fr: "Écrasement", }, text: { en: "Flip a coin. If heads, this attack does 20 more damage.", fr: "Lancez une pièce. Si c’est face, cette attaque inflige 20 dégâts supplémentaires.", }, damage: "20+" }], weaknesses: [{ type: Type.FIRE, value: "×2" }], resistances: [{ type: Type.GRASS, value: "-30" }], retreat: 3, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Sword & Shield", code: "swsh1" } } export default card