import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "swsh1-2", localId: 2, dexId: 315, // Card informations name: { en: "Roselia", fr: "Rosélia", }, hp: 70, type: [ Type.GRASS, ], image: { low: { en: "https://assets.tcgdex.net/en/swsh/swsh1/2/low.png", fr: "https://assets.tcgdex.net/fr/swsh/swsh1/2/low.png", } }, evolveTo: [{ en: "Roserade", fr: "Roserade", }], tags: [ Tag.BASIC, ], illustrator: { id: 3, name: "sowsow" }, attacks: [{ cost: [ Type.GRASS ], name: { en: "Absorb", fr: "Vole-Vie", }, text: { en: "Heal 10 damage from this Pokémon.", fr: "Soignez 10 dégâts de ce Pokémon.", }, damage: 10 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 1, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Sword & Shield", code: "swsh1" } } export default card