import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "xy1-92", localId: 92, // Card informations name: { en: "Spritzee", fr: "Fluvetin", }, hp: 50, type: [ Type.FAIRY, ], dexId: 682, image: { low: { en: "https://assets.tcgdex.net/en/xy/xy1/92/low.png", fr: "https://assets.tcgdex.net/fr/xy/xy1/92/low.png", }, high: { en: "https://assets.tcgdex.net/en/xy/xy1/92/high.png", fr: "https://assets.tcgdex.net/fr/xy/xy1/92/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 4, name: "5ban Graphics" }, attacks: [{ cost: [ Type.FAIRY ], name: { en: "Sweet Scent", fr: "Doux Parfum", }, text: { en: "Heal 20 damage from 1 of your Pokémon.", fr: "Soignez 20 dégâts à l'un de vos Pokémon.", }, },{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Flop", fr: "Flop", }, damage: 20 }], weaknesses: [{ type: Type.METAL, value: "×2" }], resistances: [{ type: Type.DARKNESS, value: "-20" }], retreat: 1, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "XY", code: "xy1" } } export default card