import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "xy11-41", localId: 41, // Card informations name: { en: "Joltik", fr: "Statitik", }, hp: 30, type: [ Type.LIGHTNING, ], dexId: 595, image: { low: { en: "https://assets.tcgdex.net/en/xy/xy11/41/low.png", fr: "https://assets.tcgdex.net/fr/xy/xy11/41/low.png", }, high: { en: "https://assets.tcgdex.net/en/xy/xy11/41/high.png", fr: "https://assets.tcgdex.net/fr/xy/xy11/41/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 6, name: "Ayaka Yoshida" }, attacks: [{ cost: [ Type.LIGHTNING ], name: { en: "Attach", fr: "Accrochage", }, damage: 10 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], resistances: [{ type: Type.METAL, value: "-20" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Steam Siege", code: "xy11" } } export default card