import { Card } from "../../../interfaces" import Set from "../Obsidian Flames" const card: Card = { set: Set, name: { fr: "Scalpereur", en: "Kingambit", es: "Kingambit", it: "Kingambit", pt: "Kingambit", de: "Gladimperio" }, rarity: "Uncommon", category: "Pokemon", hp: 180, types: ["Metal"], stage: "Stage2", attacks: [{ cost: ["Metal"], name: { fr: "Au Tapis", en: "Strike Down", es: "Derrotar", it: "Atterramento", pt: "Derrocada", de: "Niederstrecken" }, effect: { fr: "Si le Pokémon Actif de votre adversaire a au moins 4 marqueurs de dégâts, il est mis K.O.", en: "If your opponent's Active Pokémon has 4 or more damage counters on it, that Pokémon is Knocked Out.", es: "Si el Pokémon Activo de tu rival tiene 4 contadores de daño o más sobre él, ese Pokémon queda Fuera de Combate.", it: "Se il Pokémon attivo del tuo avversario ha quattro o più segnalini danno, quel Pokémon viene messo KO.", pt: "Se o Pokémon Ativo do seu oponente tiver 4 ou mais contadores de dano nele, aquele Pokémon será Nocauteado.", de: "Wenn auf dem Aktiven Pokémon deines Gegners mindestens 4 Schadensmarken liegen, ist jenes Pokémon kampfunfähig." } }, { cost: ["Metal", "Colorless", "Colorless"], name: { fr: "Déchirure Massive", en: "Massive Rend", es: "Corte Masivo", it: "Supersquarcio", pt: "Laceração Massiva", de: "Riesiger Riss" }, damage: 140 }], retreat: 4, regulationMark: "G", variants: { holo: false } } export default card