import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "base1-53", localId: 53, // Card informations name: { en: "Magnemite", }, hp: 40, type: [ Type.LIGHTNING, ], dexId: 81, image: { low: { en: "https://assets.tcgdex.net/en/base/base1/53/low", }, high: { en: "https://assets.tcgdex.net/en/base/base1/53/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Keiji Kinebuchi", attacks: [{ cost: [ Type.LIGHTNING ], name: { en: "Thunder Wave", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Paralyzed.", }, damage: 10 },{ cost: [ Type.LIGHTNING, Type.COLORLESS ], name: { en: "Selfdestruct", }, text: { en: "Does 10 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magnemite does 40 damage to itself.", }, damage: 40 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Base", code: "base1" } } export default card