import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "base6-24", localId: 24, // Card informations name: { en: "Golem", }, hp: 80, type: [ Type.FIGHTING, ], dexId: 76, image: { low: { en: "https://assets.tcgdex.net/en/base/base6/24/low", }, high: { en: "https://assets.tcgdex.net/en/base/base6/24/high", }, }, evolveFrom: { en: "Graveler", }, tags: [ Tag.STAGE2, ], illustrator: "Kagemaru Himeno", attacks: [{ cost: [ Type.FIGHTING, Type.FIGHTING, Type.FIGHTING, Type.COLORLESS ], name: { en: "Avalanche", }, damage: 60 },{ cost: [ Type.FIGHTING, Type.FIGHTING, Type.FIGHTING, Type.FIGHTING ], name: { en: "Selfdestruct", }, text: { en: "Does 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Golem does 100 damage to itself.", }, damage: 100 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Legendary Collection", code: "base6" } } export default card