import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "pl4-40", localId: 40, // Card informations name: { en: "Gulpin", }, hp: 60, type: [ Type.PSYCHIC, ], dexId: 316, image: { low: { en: "https://assets.tcgdex.net/en/pl/pl4/40/low", }, high: { en: "https://assets.tcgdex.net/en/pl/pl4/40/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Sachiko Adachi", attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Endure", }, text: { en: "Flip a coin. If heads, during your opponent's next turn, if Gulpin would be Knocked Out by damage from an attack, Gulpin is not Knocked Out and its remaining HP becomes 10 instead.", }, },{ cost: [ Type.PSYCHIC ], name: { en: "Pound", }, damage: 10 }], weaknesses: [{ type: Type.PSYCHIC, value: "+10" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Arceus", code: "pl4" } } export default card