import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "pl4-SH12", localId: "SH12", // Card informations name: { en: "Shinx", }, hp: 50, type: [ Type.LIGHTNING, ], dexId: 403, image: { low: { en: "https://assets.tcgdex.net/en/pl/pl4/SH12/low", }, high: { en: "https://assets.tcgdex.net/en/pl/pl4/SH12/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "sui", abilities: [{ id: 315, type: AbilityType.POKEBODY, name: { en: "Star Barrier", }, text: { en: "As long as Shinx has any Energy attached to it, Shinx has no Weakness.", } }], attacks: [{ cost: [ Type.LIGHTNING ], name: { en: "Payback", }, text: { en: "If your opponent has only 1 Prize card left, this attack does 10 damage plus 30 more damage.", }, damage: 10 }], weaknesses: [{ type: Type.FIGHTING, value: "+10" }], resistances: [{ type: Type.METAL, value: "-20" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Arceus", code: "pl4" } } export default card