import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "swsh1-12", localId: 12, // Card informations name: { en: "Thwackey", }, hp: 100, type: [ Type.GRASS, ], image: { low: { en: "https://assets.tcgdex.net/en/swsh/swsh1/12/low.png", }, high: { en: "https://assets.tcgdex.net/en/swsh/swsh1/12/high.png", }, }, evolveFrom: { en: "Grookey", }, tags: [ Tag.STAGE1, ], attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Taunt", }, text: { en: "Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon.", }, },{ cost: [ Type.GRASS, Type.GRASS, Type.COLORLESS ], name: { en: "Double Hit", }, text: { en: "Flip 2 coins. This attack does 60 damage for each heads.", }, damage: "60×" }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 2, rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Sword & Shield", code: "swsh1" } } export default card