import { Card } from '../../../interfaces' import Set from '../Legend Maker' const card: Card = { name: { en: "Haunter", fr: "Spectrum" }, illustrator: "Aya Kusube", rarity: "Uncommon", category: "Pokemon", set: Set, dexId: [ 93, ], hp: 70, types: [ "Psychic", ], evolveFrom: { en: "Gastly", }, stage: "Stage1", attacks: [ { cost: [ "Colorless", "Colorless", ], name: { en: "Time Spiral", fr: "Spirale temporelle" }, effect: { en: "If your opponent has any Evolved Pokémon in play, choose 1 of them and flip a coin. If heads, remove the highest Stage Evolution card on that Pokémon and have your opponent shuffled it into his or her deck.", fr: "Si votre adversaire a des Pokémon Évolués en jeu, choisissez-en 1 et lancez une pièce. Si c'est face, retirez à ce Pokémon sa carte Évolution au niveau le plus élevé et demandez à votre adversaire de la mélanger à son deck." }, }, { cost: [ "Psychic", "Colorless", ], name: { en: "Haunt", fr: "Hanter" }, effect: { en: "Put 2 damage counters on the Defending Pokémon.", fr: "Placez 2 marqueurs de dégât sur le Pokémon Défenseur." }, }, ], weaknesses: [ { type: "Darkness", value: "×2" }, ], resistances: [ { type: "Fighting", value: "-30" }, ], } export default card