import { Card } from '../../../interfaces' import Set from '../Legend Maker' const card: Card = { name: { en: "Registeel Star", fr: "Registeel ☆" }, illustrator: "Masakazu Fukuda", rarity: "Rare", category: "Pokemon", set: Set, dexId: [ 379, ], hp: 90, types: [ "Metal", ], stage: "Basic", attacks: [ { cost: [ "Metal", ], name: { en: "Barrier Attack", fr: "Attaque d'obstacle" }, effect: { en: "During your opponent's next turn, any damage done to Registeel Star by attacks is reduced by 10 (after applying Weakness and Resistance).", fr: "Lors du prochain tour de votre adversaire, tous dégâts infligés à Registeel par des attaques sont réduits de 10 (après application de la Faiblesse et de la Résistance)." }, damage: 10, }, { cost: [ "Metal", "Metal", "Colorless", ], name: { en: "Final Laser", fr: "Laser final" }, effect: { en: "Put 3 damage counters on your opponent's Pokémon in any way you like. If your opponent has only 1 Prize card left and Registeel Star is the only Pokémon you have in play, put 6 damage counters instead.", fr: "Placez 3 marqueurs de dégât sur les Pokémon de votre adversaire de la façon que vous voulez. S'il reste à votre adversaire une seule carte Récompense et que Registeel est le seul Pokémon que vous ayez en jeu, placez 6 marqueurs de dégât." } }, ], weaknesses: [ { type: "Fire", value: "×2" }, ], resistances: [ { type: "Grass", value: "-30" }, ], } export default card