import { Card } from '../../../interfaces' import Set from '../Base Set 2' const card: Card = { name: { en: "Nidoking", }, illustrator: "Ken Sugimori", rarity: "Rare", category: "Pokemon", set: Set, dexId: [ 34, ], hp: 90, types: [ "Grass", ], evolveFrom: { en: "Nidorino", }, stage: "Stage2", attacks: [ { cost: [ "Grass", "Colorless", "Colorless", ], name: { en: "Thrash", }, effect: { en: "Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Nidoking does 10 damage to itself.", }, damage: 30, }, { cost: [ "Grass", "Grass", "Grass", ], name: { en: "Toxic", }, effect: { en: "The Defending Pokémon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned).", }, damage: 40, }, ], weaknesses: [ { type: "Psychic", value: "×2" }, ], } export default card