import { Card } from '../../../interfaces' import Set from '../Fossil' const card: Card = { name: { en: "Graveler", fr: "Gravalanch" }, illustrator: "Kagemaru Himeno", rarity: "Uncommon", category: "Pokemon", set: Set, dexId: [ 75, ], hp: 60, types: [ "Fighting", ], evolveFrom: { en: "Geodude", }, stage: "Stage1", attacks: [ { cost: [ "Fighting", "Fighting", ], name: { en: "Harden", fr: "Armure" }, effect: { en: "During your opponent's next turn, whenever 30 or less damage is done to Graveler (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)", fr: "Pendant le prochain tour de votre adversaire, à chaque fois que 30 dégâts ou moins sont infligés à Gravalanch (après application de la Faiblesse et de la Résistance), prévenez ces dégâts. (Tout autre effet ou attaque est toujours valide.)" }, }, { cost: [ "Fighting", "Fighting", "Colorless", ], name: { en: "Rock Throw", fr: "Jet-pierres" }, damage: 40, }, ], weaknesses: [ { type: "Grass", value: "×2" }, ], description: { fr: "Pour se déplacer il dégringole le long des pentes. Il pulvérise tout obstacle sur son passage." } } export default card