import { Card } from '../../../interfaces' import Set from '../Fossil' const card: Card = { name: { en: "Haunter", fr: "Spectrum" }, illustrator: "Ken Sugimori", rarity: "Rare", category: "Pokemon", set: Set, dexId: [ 93, ], hp: 50, types: [ "Psychic", ], evolveFrom: { en: "Gastly", }, stage: "Stage1", abilities: [ { type: "Pokemon Power", name: { en: "Transparency", fr: "Transparence" }, effect: { en: "Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working while Haunter is Asleep.", fr: "À chaque fois qu'une attaque affecte Spectrum, lancez une pièce. Si c'est face, prévenez tous les effets de cette attaque, y compris les dégâts, infligés à Spectrum. L'effet de ce pouvoir cesse lorsque Spectrum est Endormi, Confus ou Paralysé." }, }, ], attacks: [ { cost: [ "Psychic", "Colorless", ], name: { en: "Nightmare", fr: "Cauchemar" }, effect: { en: "The Defending Pokémon is now Asleep.", fr: "Le Pokémon Défenseur est maintenant Endormi." }, damage: 10, }, ], resistances: [ { type: "Fighting", value: "-30" }, ], description: { fr: "Il peut se glisser à travers les murs comme une créature d'une autre dimension." } } export default card