import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ru1-1", localId: 1, // Card informations name: { en: "Venusaur", }, hp: 140, type: [ Type.GRASS, ], dexId: 3, image: { low: { en: "https://assets.tcgdex.net/en/pl/ru1/1/low.png", }, high: { en: "https://assets.tcgdex.net/en/pl/ru1/1/high.png", }, }, evolveFrom: { en: "Ivysaur", }, tags: [ Tag.STAGE2, ], attacks: [{ cost: [ Type.GRASS, Type.GRASS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Giga Drain", }, text: { en: "Remove from Venusaur the number of damage counters equal to the damage you did to the Defending Pokémon.", }, damage: 50 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Pokémon Rumble", code: "ru1" } } export default card