import { Card } from '../../../interfaces' import Set from '../Aquapolis' const card: Card = { name: { en: "Muk", }, illustrator: "Hajime Kusajima", rarity: "Rare", category: "Pokemon", set: Set, dexId: [ 89, ], hp: 70, types: [ "Grass", ], evolveFrom: { en: "Grimer", }, stage: "Stage1", abilities: [ { type: "Poke-BODY", name: { en: "Heavyweight", }, effect: { en: "As long as there is a Grass Energy attached to Muk, you must pay an additional ColorlessColorless to retreat it.", }, }, ], attacks: [ { cost: [ "Colorless", "Colorless", ], name: { en: "Burning Sludge", }, effect: { en: "Flip a number of coins equal to the amount of Energy attached to Muk. If any of them are heads, the Defending Pokémon is now Poisoned and Burned.", }, }, ], weaknesses: [ { type: "Psychic", value: "×2" }, ], } export default card