import { Card } from '../../../interfaces' import Set from '../Neo Destiny' const card: Card = { name: { en: "Dark Houndoom", }, illustrator: "Kagemaru Himeno", rarity: "Rare", category: "Pokemon", set: Set, dexId: [ 229, ], hp: 60, types: [ "Fire", ], evolveFrom: { en: "Houndour", }, stage: "Stage1", attacks: [ { cost: [ "Colorless", ], name: { en: "Eerie Howl", }, effect: { en: "If your opponent's Bench isn't full, look at his or her hand. If your opponent has any Baby Pokémon or Basic Pokémon there, choose 1 of them and put it on his or her Bench. Then, switch it with the Defending Pokémon.", }, }, { cost: [ "Fire", "Colorless", ], name: { en: "Dark Fire", }, effect: { en: "If there are any Energy cards attached to Dark Houndoom, discard 1 of them and this attack does 30 damage plus 20 more damage (plus 10 more damage for the Energy you discarded). If there aren't any, this attack does 30 damage.", }, damage: 30, }, ], weaknesses: [ { type: "Water", value: "×2" }, ], } export default card