import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base1-1", localId: 1, // Card informations name: { en: "Alakazam", }, hp: 80, type: [ Type.PSYCHIC, ], dexId: 65, image: { low: { en: "https://assets.tcgdex.net/en/base/base1/1/low", }, high: { en: "https://assets.tcgdex.net/en/base/base1/1/high", }, }, evolveFrom: { en: "Kadabra", }, tags: [ Tag.STAGE2, ], illustrator: { id: 5, name: "Ken Sugimori" }, abilities: [{ id: 262, type: AbilityType.POKEPOWER, name: { en: "Damage Swap", }, text: { en: "As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to another as long as you don't Knock Out that Pokémon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed.", } }], attacks: [{ cost: [ Type.PSYCHIC, Type.PSYCHIC, Type.PSYCHIC ], name: { en: "Confuse Ray", }, text: { en: "Flip a coin. If heads, the Definding Pokémon is now Confused.", }, damage: 30 }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Base", code: "base1" } } export default card