import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base1-21", localId: 21, // Card informations name: { en: "Electrode", }, hp: 80, type: [ Type.LIGHTNING, ], dexId: 101, image: { low: { en: "https://assets.tcgdex.net/en/base/base1/21/low", }, high: { en: "https://assets.tcgdex.net/en/base/base1/21/high", }, }, evolveFrom: { en: "Voltorb", }, tags: [ Tag.BASIC, ], illustrator: { id: 11, name: "Keiji Kinebuchi" }, abilities: [{ id: 1233, type: AbilityType.POKEPOWER, name: { en: "Buzzap", }, text: { en: "At any time during your turn (before your attack) you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, chose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. This power can't be used if Electrode is Asleep, Confused, or Paralyzed.", } }], attacks: [{ cost: [ Type.LIGHTNING, Type.LIGHTNING, Type.LIGHTNING ], name: { en: "Electric Shock", }, text: { en: "Flip a coin. If tails, Electrode does 10 damage to itself.", }, damage: 50 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Base", code: "base1" } } export default card