import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base1-50", localId: 50, // Card informations name: { en: "Gastly", }, hp: 30, type: [ Type.PSYCHIC, ], dexId: 92, image: { low: { en: "https://assets.tcgdex.net/en/base/base1/50/low", }, high: { en: "https://assets.tcgdex.net/en/base/base1/50/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 11, name: "Keiji Kinebuchi" }, attacks: [{ cost: [ Type.PSYCHIC ], name: { en: "Sleeping Gas", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Asleep.", }, },{ cost: [ Type.PSYCHIC, Type.COLORLESS ], name: { en: "Destiny Bond", }, text: { en: "Discard 1 Energy card attached to Gastly in order to use this attack. If a Pokémon Knocks Out Gastly during your opponent's next turn, Knock Out that Pokémon.", }, }], resistances: [{ type: Type.FIGHTING, value: "-30" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Base", code: "base1" } } export default card