import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base1-64", localId: 64, // Card informations name: { en: "Starmie", }, hp: 60, type: [ Type.WATER, ], dexId: 121, image: { low: { en: "https://assets.tcgdex.net/en/base/base1/64/low", }, high: { en: "https://assets.tcgdex.net/en/base/base1/64/high", }, }, evolveFrom: { en: "Staryu", }, tags: [ Tag.STAGE1, ], illustrator: { id: 11, name: "Keiji Kinebuchi" }, attacks: [{ cost: [ Type.WATER, Type.WATER ], name: { en: "Recover", }, text: { en: "Discard 1 Energy card to Starmie in order to use this attack. Remove all damage counters from Starmie.", }, },{ cost: [ Type.WATER, Type.COLORLESS, Type.COLORLESS ], name: { en: "Star Freeze", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Paralyzed.", }, damage: 20 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Base", code: "base1" } } export default card