import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base2-11", localId: 11, // Card informations name: { en: "Snorlax", }, hp: 90, type: [ Type.COLORLESS, ], dexId: 143, image: { low: { en: "https://assets.tcgdex.net/en/base/base2/11/low", }, high: { en: "https://assets.tcgdex.net/en/base/base2/11/high", }, }, evolveFrom: { en: "Munchlax", }, tags: [ Tag.BASIC, ], illustrator: { id: 5, name: "Ken Sugimori" }, abilities: [{ id: 176, type: AbilityType.POKEPOWER, name: { en: "Thick Skinned", }, text: { en: "Snorlax can't become Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if Snorlax is already Asleep, Confused, or Paralyzed.", } }], attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Body Slam", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Paralyzed.", }, damage: 30 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], resistances: [{ type: Type.PSYCHIC, value: "-30" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Jungle", code: "base2" } } export default card