import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base2-20", localId: 20, // Card informations name: { en: "Jolteon", }, hp: 70, type: [ Type.LIGHTNING, ], dexId: 135, image: { low: { en: "https://assets.tcgdex.net/en/base/base2/20/low", }, high: { en: "https://assets.tcgdex.net/en/base/base2/20/high", }, }, evolveFrom: { en: "Eevee", }, tags: [ Tag.STAGE1, ], illustrator: { id: 0, name: "Kagemaru Himeno" }, attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Quick Attack", }, text: { en: "Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.", }, damage: 10 },{ cost: [ Type.LIGHTNING, Type.LIGHTNING, Type.COLORLESS ], name: { en: "Pin Missile", }, text: { en: "Flip 4 coins. This attack does 20 damage times the number of heads.", }, damage: 20 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Jungle", code: "base2" } } export default card