import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base2-30", localId: 30, // Card informations name: { en: "Victreebel", }, hp: 80, type: [ Type.GRASS, ], dexId: 71, image: { low: { en: "https://assets.tcgdex.net/en/base/base2/30/low", }, high: { en: "https://assets.tcgdex.net/en/base/base2/30/high", }, }, evolveFrom: { en: "Weepinbell", }, tags: [ Tag.STAGE2, ], illustrator: { id: 5, name: "Ken Sugimori" }, attacks: [{ cost: [ Type.GRASS ], name: { en: "Lure", }, text: { en: "If your opponent has any Benched Pokémon, choose 1 of them and switch it with his or her Active Pokémon.", }, },{ cost: [ Type.GRASS, Type.GRASS ], name: { en: "Acid", }, text: { en: "Flip a coin. If heads, the Defending Pokémon can't retreat during your opponent's next turn.", }, damage: 20 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Jungle", code: "base2" } } export default card