import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base2-36", localId: 36, // Card informations name: { en: "Fearow", }, hp: 70, type: [ Type.COLORLESS, ], dexId: 22, image: { low: { en: "https://assets.tcgdex.net/en/base/base2/36/low", }, high: { en: "https://assets.tcgdex.net/en/base/base2/36/high", }, }, evolveFrom: { en: "Spearow", }, tags: [ Tag.STAGE1, ], illustrator: { id: 9, name: "Mitsuhiro Arita" }, attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Agility", }, text: { en: "Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Fearow.", }, damage: 20 },{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Drill Peck", }, damage: 40 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], resistances: [{ type: Type.FIGHTING, value: "-30" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Jungle", code: "base2" } } export default card