import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base2-55", localId: 55, // Card informations name: { en: "Mankey", }, hp: 30, type: [ Type.FIGHTING, ], dexId: 56, image: { low: { en: "https://assets.tcgdex.net/en/base/base2/55/low", }, high: { en: "https://assets.tcgdex.net/en/base/base2/55/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 0, name: "Kagemaru Himeno" }, abilities: [{ id: 183, type: AbilityType.POKEPOWER, name: { en: "Peek", }, text: { en: "Once during your turn (before your attack), you may look at one of the following: the top card of either player's deck, a random card from your opponent's hand, or one of either player's Prizes. This power can't be used if Mankey is Asleep, Confused, or Paralyzed.", } }], attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Scratch", }, damage: 10 }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Jungle", code: "base2" } } export default card