import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base3-16", localId: 16, // Card informations name: { en: "Aerodactyl", }, hp: 60, type: [ Type.FIGHTING, ], dexId: 142, image: { low: { en: "https://assets.tcgdex.net/en/base/base3/16/low", }, high: { en: "https://assets.tcgdex.net/en/base/base3/16/high", }, }, evolveFrom: {}, tags: [ Tag.STAGE1, ], illustrator: { id: 0, name: "Kagemaru Himeno" }, abilities: [{ id: 671, type: AbilityType.POKEPOWER, name: { en: "Prehistoric Power", }, text: { en: "No more Evolution cards can be played. This power stops working while Aerodactyl is Asleep, Confused, or Paralyzed.", } }], attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Wing Attack", }, damage: 30 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], resistances: [{ type: Type.FIGHTING, value: "-30" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Fossil", code: "base3" } } export default card