import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base3-26", localId: 26, // Card informations name: { en: "Magneton", }, hp: 80, type: [ Type.LIGHTNING, ], dexId: 82, image: { low: { en: "https://assets.tcgdex.net/en/base/base3/26/low", }, high: { en: "https://assets.tcgdex.net/en/base/base3/26/high", }, }, evolveFrom: { en: "Magnemite", }, tags: [ Tag.STAGE1, ], illustrator: { id: 5, name: "Ken Sugimori" }, attacks: [{ cost: [ Type.LIGHTNING, Type.COLORLESS ], name: { en: "Sonicboom", }, text: { en: "Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)", }, damage: 20 },{ cost: [ Type.LIGHTNING, Type.LIGHTNING, Type.LIGHTNING, Type.LIGHTNING ], name: { en: "Selfdestruct", }, text: { en: "Does 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magneton does 100 damage to itself.", }, damage: 100 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Fossil", code: "base3" } } export default card