import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "base3-30", localId: 30, // Card informations name: { en: "Zapdos", }, hp: 80, type: [ Type.LIGHTNING, ], dexId: 145, image: { low: { en: "https://assets.tcgdex.net/en/base/base3/30/low", }, high: { en: "https://assets.tcgdex.net/en/base/base3/30/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 9, name: "Mitsuhiro Arita" }, attacks: [{ cost: [ Type.LIGHTNING, Type.LIGHTNING, Type.LIGHTNING, Type.LIGHTNING ], name: { en: "Thunderstorm", }, text: { en: "For each of your opponent's Benched Pokémon, flip a coin. If heads, this attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Then, Zapdos does 10 damage times the number of tails to itself.", }, damage: 40 }], resistances: [{ type: Type.FIGHTING, value: "-30" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Fossil", code: "base3" } } export default card